The problem with software is that everyone has it.
// June 1st, 2011 // No Comments » // Employment Branding
Technology is designed to make our lives easier. It’s part of an ongoing process by which science creates tools that enable us to achieve more things in less time. Whether it’s time we save by not needing to learn the individual steps, or time recovered from having to manually complete those steps to achieve an outcome, it is time that is the reward when technology is used correctly. Technology is a tool that allows us to do things more exactly, more correctly, more efficiently than we would if we did things by hand.
These days, most of our technology comes in two formats. It is either devices, such as tablets and smartphones, or it is software. While the two often go hand in hand, it is software, and specifically the operating platforms we use therein, that make the most impact to our administrative lives. It’s a growing field in which we can see huge gains made in our processes by adopting newer platforms and versions of existing software, and taking advantage of the automation of some of those tasks.
But there’s a problem. The leap towards software as a saviour has had an unexpected side effect. We seem to have forgotten what it’s for. We’ve made the ability to save time and effort a benefit, instead of looking at what we can turn those savings into.
There’s a saying among the more sartorial; they should never see the outfit, they should just see you. The outfit should be so natural, so tailored and so obviously aligned with what you’re offering that it should become invisible. This is how I feel about the two things that software gives us in the people community; user experience for our passive and active talent, and our internal processes for evaluating, hiring and on-boarding our candidates.
There’s a hierarchy of creating pleasurable interfaces (taken from Stephen P Anderson’s excellent presentation on the same topic) that shows the growth in engagement and emotional payoff for users as we move from ‘functional’ experiences to ‘pleasurable’ ones. As we use our resources to make the experience richer and more natural, we generate confidence and enjoyment among our users, which benefits both their attachment to the brand and their sense of comfort. We build trust by making things fun, simple and streamlined, preferably by attaching the brand values we recognise as our own into the mix.
It’s a big jump. Almost all the software we use to do the function-specific elements of our job was designed to make our lives easier as recruiters. The majority of careers pages are designed as add-ons to existing corporate websites, and are built in rigid structures that have been inherited from a company’s original website. Our media channels (with the exemption of social media) are just as rigid, even down to the way we phrase our job descriptions and role advertising. We are driven to a standard template through a mix of anecdotal experience and system limitations, and even those are linked. When the first pieces of recruitment software were built, we asked that they be able to do what we thought we needed, and so that’s what they do, and nothing more.
There are some pretty easy runs to be put on the board by stepping beyond the line in the sand that we drew ourselves. Some companies are already doing it, and I expect we’ll see more. Building gaming and rewards-based interaction into recruitment processes, using rich media content to demonstrate the corporate culture (and not just the video that was made for the shareholders, either) and creating opportunities for interaction over and above what’s required or generated by the system are all good places to start. The technology is good, but it should be used as a tool to connect people with things that are interesting: other people, good stories, immersive brand experiences, even the odd moment of inspiration. We sell the belief in a better tomorrow, but many of the interactions we subject candidates to set a tone of satisfying process, rather than escorting candidates through a learning experience that familiarises them with the brand even as we tick our checklist in the background.
The other benefit of this is that people relax. No one is comfortable using an interface that makes them feel stupid or overly taxed. Giving them a means of communicating and interacting that feels natural and enjoyable creates an atmosphere of comfort, and leads users to be more open, more likely to offer feedback, and more likely to raise issues with the company, not in a social media back channel somewhere. Your point of difference goes from being robust on the process side, to being accessible on the human side. And that’s where all the wins are.
If your point of difference is software, then your point of difference is that you have something that anyone else can have for a price. If your automated process is the crown jewel of your efforts, then you’re replaceable. It isn’t the software that makes you different, or remarkable, or enjoyable to deal with. It’s what you do with the extra time that software gives you, particularly if you invest it in being more creative, more communicative and more approachable.


From a discussion with 







